Askets HandCannon - Manticore

I had the privilege of working on the Assets HandCannon weapon for Manticore Custom XG.
Responsible for High and Low poly models, Unwrapping, Texturing, and engine Implementation.

Making the HandCannon was a group effort and I worked closely with Chris Buckheit our concepts artist.
Working with Chris's concept was an absolute pleasure and I love how easy it was to adapt his idea into 3D.

You can also see the game's website here
https://www.manticorecustom.com/