I had the privilege of working on the Zeta Reticuli legendary weapon for Manticore Custom XG. It was one of the last things I did for my freelance contract position for Volok Games. It was a lot of fun and I made some great friends along the way.
Responsible for High and Low poly models, Unwrapping, Texturing, and engine Implementation.
Making the Sniper Rifle was a group effort and I worked closely with Chris Buckheit our concepts artist.
Working with Chris's concept was an absolute pleasure and I love how easy it was to adapt his idea into 3D.
You can also see the game's website here
https://www.manticorecustom.com/