I had the privilege of working on the legendary weapon called The High-Frequency Blade. I made it during my contract work with Volok Games. It was so much fun to adapt the concept into 3D. This was a change of pace making a bladed weapon but it was enjoyable. I started implementing more floaters into my high poly creation which made the process a lot faster. I can't wait for you all to play the game when it comes out!
Responsible for High and Low poly models, Unwrapping, Baking, Texturing, and Engine Implementation.
Making the Legendary weapon was a group effort and I worked closely with Chris Buckheit our concepts artist.
Working with Chris's concept was an absolute pleasure and I love how easy it was to adapt his idea into 3D.
You can also see the game's website here
https://www.manticorecustom.com/