I had the privilege of working on the legendary weapon called Urfa Revenge. I made it during my contract work with Volok Games. It was so much fun to adapt the concept into 3D. This one was fun to integrate new software like substance sampler to get some patterns into this design. I can't wait for you all to play the game when it comes out!
Responsible for High and Low poly models, Unwrapping, Baking, Texturing, and Engine Implementation.