I had the privilege of working on the legendary weapon The Megalodon for Chimera Custom XG. This was a fun one to build into 3D. I loved the design and had so much fun breathing life into this model.
Responsible for High and Low poly models, Unwrapping, Baking, Texturing, and Engine Implementation.
Making the Legendary Rifle was a group effort and I worked closely with Chris Buckheit our concepts artist.
Working with Chris's concept was an absolute pleasure and I love how easy it was to adapt his idea into 3D.
You can also see the game's website here
https://www.manticorecustom.com/