Wanted to practice some ZBrush workflows and ended up taking this project a little further than I thought. Was really trying to work on the boolean cutting workflow. But here is my fan art of the Temporal Repulsor from Ratchet and clank!
Model: 3ds Max / Maya
Sculpt: Zbrush
Textured: Substance Painter / Photoshop
Renders: Marmoset toolbag 4 / Photoshop